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Showing posts with the label Reading

Games GDD

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In this blog I am going to be going through everything I have learned so far regarding GDD also known as Games Design Document. But what is a Games design document anyway ? The easiest way of looking at it is a big page of notes which includes every bit of detail that will be required to make the game run. The GDD or games design document would include everything such as: Image from  This source - Characters - Storyline - Engine - Progression - Storyline Overview - Pipeline Overview - Game budget - Project Schedule - Scripts - Walkthroughs - Game Manual - System Limitations - Marketting System and so much more.  This is to help anybody that checks out the game you created have a clear understanding about your game and to have an in depth explanation before they even have to play the game. So why not list everything in the game , it will help you the final project when u need a step by step guide on how to structure out your game. Links that helped me in my reading. Link One Li...

Games MDA

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 Mechanics, Dynamics, and Aesthetics. ( Image Source ) In today's blog we are going to be talking about how MDA plays a huge role in the development of a game.  The first thing we learned MDA stands for Mechanics, Dynamics, and Aesthetics. MDA is a formal approach to understanding games and how they work from the inside. The notes provided are good but the only place i received proper info from was this video:  Click here Its broken down into 3 parts Mechanics: These are the most basic parts of the game , the way the game acts and how it behaves. Its the actions the game takes as u press buttons and setups going on around you. Things like jumping , running , using objects , Mantling etc. Using basic building blocks to complete what we call Dynamics. Dynamics: Are the emerging behavior that arrives in game-play when the mechanics are inserted and put to the test. Things that you can do to and how the game moves and how things are connected such as if you shoot somebody the...

Game Elements

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 Game Elements Source:  Click Here In this blog i am going to be discussing my thoughts on the readings that were provided for us this week. Looking through the first reading ( What are the Qualities of Games? ) we see a couple of different things that help us kind of get a better idea of how components and other things work withing the game itself. There are many things that a game consists of and the more i go through the first reading it opens my eyes not only to new information but to different questions and different ways of looking at a game. Everyone would love to create a fifa or call of duty type game right off the bat but in reality that's not how it works. I won't lie when i began reading through i started to get a little bored but as i went down i began to ask different questions and came across a few questions that got me thinking. Here are some of those questions:  What challenges do the players face? What actions can players take to overcome those challenge...