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Showing posts from December, 2021

Game Preview

Let's have a look at the game shall we.  

Beta

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  Now that we are right up at the end of the semester its time to showcase my Game. Its been a great experience trying to play and master all the techniques used in building a video game and i can say i did not expect it to ever be this hard. I put a lot of work into building my project that it indeed took away from a lot of time for unity tutorials and other things , but nevertheless i am happy that i was able to get this far and produce a game of this standard. I like to call this game “Ball Run” in my last blog there were talks about things like making the ball a car and taking a different approach. Some of you are probably thinking , what ever happened to that idea. Everytime i tried to change the ball into a different avatar i kept coming up with multiple errors in which I could not find a YouTube video to assist me. This goes back to “Game testing” blog. My lack of testing during the early stages of the code is what has caused everything to create errors while trying to simply ch

Games Testing

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In this blog im going to be talking about the importance of game testing and how it affects the game in a major way. (  Click Here  ) Testing the game beforehand always give a firm overview on what is actually happening while creating a game. Before continuing on to why game testing is so important first im going to talk about my experience with game testing. Game testing is crucial because when working on my project i found that when i rushed ahead i would come up with more errors rather than when i would test the game after each step. It slowed me down a lot especially because I constantly would have to undo my work and go backwards just to get to where i made my mistakes. From research i was able to uncover some things that help me while trying to understand further the importance of game testing and lets take a look at some of the points. Game testing is made entirely for the purpose of finding out the bugs that are in each game. Functional testing: This feature is to check the ver

My Project Prototype (First Playable)

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  In this blog i am going to be discussing my recent experience creating my project game in Unity Hub. As i have talked about in my recent blogs Unity is something i find very difficult but yet quite fun at the same time. This week i finally got my Project up and running and i must say i am very glad to have done so. At first i came in pretty scared about what to do and how i was going to start off this project. Unsure and unaware i remembered everything i would need to build the game was already taught to me through the tutorials and all that was left was for me to find the right guide and i was ready to go. (Screenshot directly from my Unity project) This is a screenshot on how far i have come from the beginning of my project. When i began this project i knew that there was two things i needed. The game mechanics and the props. The rest i could pilot through the tutorial videos done beforehand. So going ahead anyways i was able to create the key fundamentals needed for this game to w

Games Stories

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 In this blog i will be covering my thought on what i have read through regarding stories in games and how they make a big difference. Let's all agree that nowadays games based purely on multiplayer game modes are great and all but you have to admit in the end a game with a good Campaign / Story mode always comes out on top.  Me personally i play more multiplayer games than i would story mode games but i can always appreciate a good Story line. This website  here  really did help me get a clear understanding about it all. I never really thought about how important story lines are. As a competitive person i tend to always rush straight into the multiplayer side of games and never really seemed to play much story modes. The two games i always had time to appreciate their story lines were the Call Of Duty story line and the Gears Of War story line. These two i enjoyed because their stories were always a continuation till the next game , and like a TV series it kept you entertained and