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Showing posts from October, 2021

Unity Tutorial 05

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    Unity Tutorial 05 In this blog i'm going to be talking about my rather crazy experience that i had with unity In Unity Tutorial 05 we were assigned tasks to complete in which would help us learn key fundamentals needed when creating a game in Unity. In this blog i am here to be 100% honest. This task was the most frustrating thing i have ever done regarding Unity and i'll tell you why. When i first started this task i had great troubles trying to get it right and understand it and i kept  receiving   errors. At first i couldn't get my errors to work and tried at it for a good 3/4 hours before calling it a night and starting all over again the next morning. The next time i started the task it was a lot clearer and quicker because i found out where i went wrong and was able to correct it before any other problems were made.  I kept at it for  at least  another 3/4 hours where i mistakenly pulled out my Pc plug restarting the whole computer and caused me to lose all unsave

Game Vision Statement

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   Game Vision Statement The purpose of this blog is to give a complete overview to the game i have thought of and would like to make into my final project.  The Game that i am looking to create called KOTW(King Of The Week) has been structurally planned out so that we can give this statement here today. This Falls into the genre of a Survival / Platform type game. I am going to be creating some sort of Endless game that runs a system through online scores. I want to design the game so that it resets the scores of all the players every single week giving Players around the world encouraging them to battle it out hoping to become the King Of The Week.  Like Temple Run but more like Subway Surfers this game will operate in a straight line containing numerous obstacles that will help to give the player a much greater challenge as he goes up in score. This game is going to be a one player game that will feature both a one player mode to play and practice your skills and another that will c

Games MDA

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 Mechanics, Dynamics, and Aesthetics. ( Image Source ) In today's blog we are going to be talking about how MDA plays a huge role in the development of a game.  The first thing we learned MDA stands for Mechanics, Dynamics, and Aesthetics. MDA is a formal approach to understanding games and how they work from the inside. The notes provided are good but the only place i received proper info from was this video:  Click here Its broken down into 3 parts Mechanics: These are the most basic parts of the game , the way the game acts and how it behaves. Its the actions the game takes as u press buttons and setups going on around you. Things like jumping , running , using objects , Mantling etc. Using basic building blocks to complete what we call Dynamics. Dynamics: Are the emerging behavior that arrives in game-play when the mechanics are inserted and put to the test. Things that you can do to and how the game moves and how things are connected such as if you shoot somebody the dynamics

Feedback Strategies

 Article one: Try Feedforward Instead of Feedback I chose this first article to give feedback on because i was drawn to the topic the moment i read the heading of the page. Immediately i put together what the article would consist of and i am glad to say that i was nowhere near disappointed with the information that i acquired. This article speaks the truth as it tells us about how people have been providing feedback for a long time now. This article explains the art of how we should provide feedback and tells us that we should be giving feedback in a way that will allow progressions and allow one to work with the feedback rather than giving them feedback on something they cannot alter. Here are some points from the  Article : -  We can change the future. We can’t change the past. -    It can be more productive to help people learn to be “right,” than prove they were “wrong.” -  Feedforward is especially suited to successful people. -   Feedforward can come from anyone who knows about

Game Idea Research

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  Game Idea Research Now that we are here i want to talk to you about what i have decided going forward in my project. I wish to carry out and endless game for my project.  If you did not get to see my Game Brainstorm Blog where i talked about all my ideas basically what i mean by and endless game is a game that has no end and runs on high score to make up for not having an event to look forward too. A well known example of this as mentioned before are our very own "Temple Run" and "Subway Surfer". I chose this because growing up i was a very competitive type gamer and did not really care much for beating levels and getting to the end of the game but rather pushing myself to beat high scores whether it be online or against my friends score. So i think it's only fitting i create one of my own.  (Image from  here ) The game mechanics i have thought would work great for this are the mechanics of Subway Surfer as it has all the necessary moving mechanics needed to p

Game Elements

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 Game Elements Source:  Click Here In this blog i am going to be discussing my thoughts on the readings that were provided for us this week. Looking through the first reading ( What are the Qualities of Games? ) we see a couple of different things that help us kind of get a better idea of how components and other things work withing the game itself. There are many things that a game consists of and the more i go through the first reading it opens my eyes not only to new information but to different questions and different ways of looking at a game. Everyone would love to create a fifa or call of duty type game right off the bat but in reality that's not how it works. I won't lie when i began reading through i started to get a little bored but as i went down i began to ask different questions and came across a few questions that got me thinking. Here are some of those questions:  What challenges do the players face? What actions can players take to overcome those challenges? ● H

UNITY TUTORIAL 3

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  This Blog is to talk about my experience right here on the Unity 3 tutorial. This one was a little bit more tricky than the car simulation but nowhere as hard as the plane simulation we covered in tutorial 2.  This new game has given us a completely different feel to unity altogether. When we first started we were dealing with making a car drive and giving ourselves the first look into player controller creation. In this tutorial we evolved from moving vehicles to controlling an actual character.  (Screenshot from my project screen) Here is a screenshot during the production of this game. In this game we did countless different things leading to its final production. We explored new things my favorite being the way we learned a cool trick allowing you to shoot things, in this case a pizza. When i first started i was a little bit worried on how hard it was going to be because of how confusing the airplane simulation was. and No it was not as difficult at the airplane simulation it sti

Unity Tutorial 01

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( Picture taken from the  Unity  Wiki page ) This was not my first time working on unity as i have had some experience beforehand. Unity is not my strong point and i find it quite tough navigating though it all. At first i was looking at Unity and i thought it was all going to be really complicated but when i took a step back and watched the videos i actually seen how easy it was due to the fact that it as broken down perfectly step by step. Shout out to the man behind the camera. Some parts of Unity did catch me a little off guard and made me spend more time on a few of the tutorials. But when i put my head down and watched through step by step everything added up and became clear. The only part that could come as a bit of a challenge is the coding. If you don't like coding it could be difficult trying to remember certain codes. My advice would be to save all your work side by side so you can go back and find certain codes if forgotten.  I really am looking forward to working on U

Extra Credit ( Tech Tip: Blogger Template )

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 Blogger Template In this extra credit blog I am just going to be talking about the blogger templates. This is a great way of experimenting and designing your layout to suit your perfection. The first layout I chose was good but it wasn't really me where I saw different

Project (Game Brainstorm)

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  Game Brainstorm -For this part of the blog we are going to be going through possible game ideas that could potentially be part of my final product. (Image Source  here ) The first Game Idea that i have thought of is an endless game. A game where you have to accumulate points with no end. In easier terms , a high score type game. Over the years there have been many games created in this way and with this similar idea. Great examples of these types of game would be things like Temple Run , or even our very own Subway Surfers. this approach could be taken in many different approaches such as things like a game where the character runs a straight line and has to avoid obstacles or even give the player more controllable options within the game such as turning , tilting , sliding , collecting in game items( Coins , power ups , etc ). This type of game can work in both player and vehicle form whereas you control a car avoiding obstacles within the games line of sight. When we were doing the

Game Design

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   Deeper look at game design. This blog is to explain my understanding in the articles that I've read regarding Game Design. ( Picture taken from right  Here  ) This right here is when we start getting into the the module and the talk about game design becomes more frequent. I have read through some of the articles and the best one that I have come across is "so you're going to make a game for the very first time ?"  This article has something that the last articles did not and that was the way it was simplified down to the brim. On  Gamasutra.com  we can see how well Lewis explains the process of getting started with creating a video game. He explains the process of how you can either develop and start your own video game or simplify it more to creating levels within the video game. Now I know that creating a game is not going to be easy. And I can't guarantee I won't also take the easiest approach on this , but I want to learn and develop my skills. I want

Time Management

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 This blog is to explain my thoughts on time management strategies and how we as students should manage our time. ( This Picture is taken directly from  THIS  article ) How to beat procrastination  This article spoke a lot to me because it is something that I know I do well myself. This article teaches u how to understand when you fall into that pit of procrastination. It helps you understand when your procrastinating and what different ways there is of procrastination. Check it out right  Here . ( Picture taken right  Here  ) ( One of many pictures showcasing time management ) 11 Ways Unsuccessful people mismanage their time I really enjoyed this article because it talked a lot about time management and as we all know that's something that a lot of people have a hard time keeping in check. This article draws you out of your comfort zone and shows you the top ways that people mismanage their time. Check it out right  Here . In this module I believe you can manage your time well as

Class Tools

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  This blog is to showcase any first impression into technology tools.  ( Picture taken directly from  here  ) These are all tools I am not familiar with and have never used before. This will be the first time that I am doing something like this so I believe it will be fun learning new things and trying out new skills.   I seem to like this way of working away from Moodle and having tasks set so that you can go ahead and just keep following up on them. This way of doing it I find to be more effective. The one thing I would also like to push towards is creating graphics and things along that line because I feel like it'll also help me outside college linking directly back to what we do. As I said before Unity is another thing that is gonna be fun to learn and operate.

Class Information Assignment

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 Out of everything I think what I was most intrigued with was hearing about designing games. ( Unity.com ) ( Picture taken Directly from the  Unity  website ) (  The latest stable  version , 2020.1.7, was released in October 2020. ) Looking forward at Unity3d I think that by far is what is grabbing my attention the most. Being somebody who's fond of games already I think understanding it from a deeper point of view is what I'm most intrigued by. Unity wasn't always my strongest position but having the knowledge from the following year i feel like it shouldn't be to hard this time around. Regarding the extra credit options the Growth  Mindset is what catches my eye the  most. I want to be able to grow my mind to improve my skills and awareness inside and outside of college to help me in things that take creative power to complete. There are many things that I am finding interesting now and I can't wait to explore more of this multimedia module.

Assignments

 Assignments Looking at the whole module there are different things that grab my attention. I like the points system that is in place and how we can track our points depending on what work we put in throughout the entire semester.  Having done this before i can say the only thing i do not look forward to are the unity tutorials. They gave me a lot of issues and i feel that it will push me more towards the other side this year allowing me to lean more on reading tasks, commenting and extra credit modules as well as the project. Mainly i will definitely be paying more attention to extra credit modules and checking different things out trying to find which task i prefer to do most.

Growth Mindset

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Growth Mindset I was watching this video and i got sucked in when sh started stating out the different type of minds and how they work. I listened closely as to how she was explaining the basic mind to the mind that constantly wanted improvements. She used a diagram to help explain it and in the diagram you can see the change in energy filling the brain of an individual who is driven to improve to the individual that has an idle mind.  I relate to this big time because i think within my mind i always seek more. I always seek improvement and try to always elevate to a higher stature. In my education i always want to be learning and outside of college grounds in my own time i also strive to do the same. My mind has been developed into striving to be the best in anywhere i stand. Although i know there will always be someone greater than me but i am in a competition with myself , to be the best to myself and always seek new ways to develop my skills and crafts.  I've realized in myself