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Showing posts from November, 2021

Review Week Comments and Feedback

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 In this blog i am going to be talking about how my experience through feedback and comments throughout my time writing blogs for this module. ( Image from  this  website ) At this point in time i'm going to tell you what my experience was like the first time i checked for blog comments or feedback. When i looked at my blog at zero comments i didn't think to much of it as i had in my head " at the end of the day it is a college blog " but then coming back to see comments on my blogs and feedback was insane. Not only because i knew my blog was being read but also because of the fact that i was able to basically get my work corrected without having to wait for result. The feedback i received were in relation to different blogs and this caused me to understand what was done right and what was done wrong.  Going forward to commenting on other people's blog posts and leaving them feedback not only granted them with the same feeling and privileges it granted me with but

Reading Week 9

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  In this blog i'm going to be talking to you about my overall time with everything and how I've been getting on with my project. When i first heard about this module i was both super shocked and super excited. All my life since i was a kid i grew a strong attachment to video games. I was always the one who would rather be at home playing games rather than being outside. Any type of game at all once there was a controller i could master it. But when i heard about this module and that we would be actually creating and building our very own game from the ground up it kind of scared me if i'm being honest. When i first started up Unity we were introduced to downloadable assets and tutorial videos which then led to allowing us to get a feeling of what it would be like to create our own game. (Image screenshot from  Unity  tutorial page) When we first started Unity our first piece of actual Unity work was to operate a driving simulator game. When i went into this of course i was

Alpha

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In this blog i am going to be giving you a more in depth view of my game and where it is at. (  Click here  ) As you know with inspiration from games like temple run and subway surfers i have created a game that mirrors its movements and its view. These have always been my Favorite type of games to play growing up and being able to create something that is somewhat similar is mind blowing to me.  My game right now features a ball as the avatar but hopes are to get it changed to a car as i feel like real life avatars are already too used up in these type of games so to feature a car. As far as my Targets go i have faced a lot of pressure and was not able to access moodle from week 6 till week 11 so i missed a lot of declarations due to this. Nevertheless i still worked hard on my project to create the best game i could create

Game Fun

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Today i am going to be writing up a blog about this weeks reading task that dives deeply into one of the biggest concepts of a game. “Fun”  Click here for picture source So what is fun and why is it so important to have and design a fun game. In every aspect of a game 99% of the time a user engages in a video game it’s to relax or to have a good enjoyable time in which we can call this “having Fun”. Oxford defines fun as enjoyment or amuse and keeping a user engaged ed in a way they can have fun is the biggest part of keeping a gamer interested in a game.  But how do you actually make a game fun? Narrative: having a good narrative can keep a viewer engaged especially if they can understand the game they are playing and work towards a goal. Rewards: Having a good set of rewards will always keep a gamer happy while playing a game. There’s nothing worse than playing a game that doesn’t give you any achievements or rewards. Progress: The only thing we chase more than money itself is progre

Games GDD

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In this blog I am going to be going through everything I have learned so far regarding GDD also known as Games Design Document. But what is a Games design document anyway ? The easiest way of looking at it is a big page of notes which includes every bit of detail that will be required to make the game run. The GDD or games design document would include everything such as: Image from  This source - Characters - Storyline - Engine - Progression - Storyline Overview - Pipeline Overview - Game budget - Project Schedule - Scripts - Walkthroughs - Game Manual - System Limitations - Marketting System and so much more.  This is to help anybody that checks out the game you created have a clear understanding about your game and to have an in depth explanation before they even have to play the game. So why not list everything in the game , it will help you the final project when u need a step by step guide on how to structure out your game. Links that helped me in my reading. Link One Link Two