In this blog i will be covering my thought on what i have read through regarding stories in games and how they make a big difference. Let's all agree that nowadays games based purely on multiplayer game modes are great and all but you have to admit in the end a game with a good Campaign / Story mode always comes out on top. Me personally i play more multiplayer games than i would story mode games but i can always appreciate a good Story line. This website here really did help me get a clear understanding about it all. I never really thought about how important story lines are. As a competitive person i tend to always rush straight into the multiplayer side of games and never really seemed to play much story modes. The two games i always had time to appreciate their story lines were the Call Of Duty story line and the Gears Of War story line. These two i enjoyed because their stories were always a continuation till the next game , and like a TV series it kept you ...
In this blog I am going to be going through everything I have learned so far regarding GDD also known as Games Design Document. But what is a Games design document anyway ? The easiest way of looking at it is a big page of notes which includes every bit of detail that will be required to make the game run. The GDD or games design document would include everything such as: Image from This source - Characters - Storyline - Engine - Progression - Storyline Overview - Pipeline Overview - Game budget - Project Schedule - Scripts - Walkthroughs - Game Manual - System Limitations - Marketting System and so much more. This is to help anybody that checks out the game you created have a clear understanding about your game and to have an in depth explanation before they even have to play the game. So why not list everything in the game , it will help you the final project when u need a step by step guide on how to structure out your game. Links that helped me in my reading. Link One Li...
Mechanics, Dynamics, and Aesthetics. ( Image Source ) In today's blog we are going to be talking about how MDA plays a huge role in the development of a game. The first thing we learned MDA stands for Mechanics, Dynamics, and Aesthetics. MDA is a formal approach to understanding games and how they work from the inside. The notes provided are good but the only place i received proper info from was this video: Click here Its broken down into 3 parts Mechanics: These are the most basic parts of the game , the way the game acts and how it behaves. Its the actions the game takes as u press buttons and setups going on around you. Things like jumping , running , using objects , Mantling etc. Using basic building blocks to complete what we call Dynamics. Dynamics: Are the emerging behavior that arrives in game-play when the mechanics are inserted and put to the test. Things that you can do to and how the game moves and how things are connected such as if you shoot somebody the...
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