In this extra credit blog I am just going to be talking about the blogger templates. This is a great way of experimenting and designing your layout to suit your perfection.
The first layout I chose was good but it wasn't really me where I saw different
In this blog i will be covering my thought on what i have read through regarding stories in games and how they make a big difference. Let's all agree that nowadays games based purely on multiplayer game modes are great and all but you have to admit in the end a game with a good Campaign / Story mode always comes out on top. Me personally i play more multiplayer games than i would story mode games but i can always appreciate a good Story line. This website here really did help me get a clear understanding about it all. I never really thought about how important story lines are. As a competitive person i tend to always rush straight into the multiplayer side of games and never really seemed to play much story modes. The two games i always had time to appreciate their story lines were the Call Of Duty story line and the Gears Of War story line. These two i enjoyed because their stories were always a continuation till the next game , and like a TV series it kept you ...
Article one: Try Feedforward Instead of Feedback I chose this first article to give feedback on because i was drawn to the topic the moment i read the heading of the page. Immediately i put together what the article would consist of and i am glad to say that i was nowhere near disappointed with the information that i acquired. This article speaks the truth as it tells us about how people have been providing feedback for a long time now. This article explains the art of how we should provide feedback and tells us that we should be giving feedback in a way that will allow progressions and allow one to work with the feedback rather than giving them feedback on something they cannot alter. Here are some points from the Article : - We can change the future. We can’t change the past. - It can be more productive to help people learn to be “right,” than prove they were “wrong.” - Feedforward is especially suited to successful people. - Feedforwar...
Mechanics, Dynamics, and Aesthetics. ( Image Source ) In today's blog we are going to be talking about how MDA plays a huge role in the development of a game. The first thing we learned MDA stands for Mechanics, Dynamics, and Aesthetics. MDA is a formal approach to understanding games and how they work from the inside. The notes provided are good but the only place i received proper info from was this video: Click here Its broken down into 3 parts Mechanics: These are the most basic parts of the game , the way the game acts and how it behaves. Its the actions the game takes as u press buttons and setups going on around you. Things like jumping , running , using objects , Mantling etc. Using basic building blocks to complete what we call Dynamics. Dynamics: Are the emerging behavior that arrives in game-play when the mechanics are inserted and put to the test. Things that you can do to and how the game moves and how things are connected such as if you shoot somebody the...
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