In this extra credit blog I am just going to be talking about the blogger templates. This is a great way of experimenting and designing your layout to suit your perfection.
The first layout I chose was good but it wasn't really me where I saw different
Out of everything I think what I was most intrigued with was hearing about designing games. ( Unity.com ) ( Picture taken Directly from the Unity website ) ( The latest stable version , 2020.1.7, was released in October 2020. ) Looking forward at Unity3d I think that by far is what is grabbing my attention the most. Being somebody who's fond of games already I think understanding it from a deeper point of view is what I'm most intrigued by. Unity wasn't always my strongest position but having the knowledge from the following year i feel like it shouldn't be to hard this time around. Regarding the extra credit options the Growth Mindset is what catches my eye the most. I want to be able to grow my mind to improve my skills and awareness inside and outside of college to help me in things that take creative power to complete. There are many things that I am finding interesting now and I can't wait to explore more of this multimedia module.
Mechanics, Dynamics, and Aesthetics. ( Image Source ) In today's blog we are going to be talking about how MDA plays a huge role in the development of a game. The first thing we learned MDA stands for Mechanics, Dynamics, and Aesthetics. MDA is a formal approach to understanding games and how they work from the inside. The notes provided are good but the only place i received proper info from was this video: Click here Its broken down into 3 parts Mechanics: These are the most basic parts of the game , the way the game acts and how it behaves. Its the actions the game takes as u press buttons and setups going on around you. Things like jumping , running , using objects , Mantling etc. Using basic building blocks to complete what we call Dynamics. Dynamics: Are the emerging behavior that arrives in game-play when the mechanics are inserted and put to the test. Things that you can do to and how the game moves and how things are connected such as if you shoot somebody the...
( Picture taken from the Unity Wiki page ) This was not my first time working on unity as i have had some experience beforehand. Unity is not my strong point and i find it quite tough navigating though it all. At first i was looking at Unity and i thought it was all going to be really complicated but when i took a step back and watched the videos i actually seen how easy it was due to the fact that it as broken down perfectly step by step. Shout out to the man behind the camera. Some parts of Unity did catch me a little off guard and made me spend more time on a few of the tutorials. But when i put my head down and watched through step by step everything added up and became clear. The only part that could come as a bit of a challenge is the coding. If you don't like coding it could be difficult trying to remember certain codes. My advice would be to save all your work side by side so you can go back and find certain codes if forgotten. I really am looking forward to wo...
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