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Game Fun
Today i am going to be writing up a blog about this weeks reading task that dives deeply into one of the biggest concepts of a game. “Fun” Click here for picture source So what is fun and why is it so important to have and design a fun game. In every aspect of a game 99% of the time a user engages in a video game it’s to relax or to have a good enjoyable time in which we can call this “having Fun”. Oxford defines fun as enjoyment or amuse and keeping a user engaged ed in a way they can have fun is the biggest part of keeping a gamer interested in a game. But how do you actually make a game fun? Narrative: having a good narrative can keep a viewer engaged especially if they can understand the game they are playing and work towards a goal. Rewards: Having a good set of rewards will always keep a gamer happy while playing a game. There’s nothing worse than playing a game that doesn’t give you any achievements or rewards. Progress: The only thing we chase more than money itself ...
Game Idea Research
Game Idea Research Now that we are here i want to talk to you about what i have decided going forward in my project. I wish to carry out and endless game for my project. If you did not get to see my Game Brainstorm Blog where i talked about all my ideas basically what i mean by and endless game is a game that has no end and runs on high score to make up for not having an event to look forward too. A well known example of this as mentioned before are our very own "Temple Run" and "Subway Surfer". I chose this because growing up i was a very competitive type gamer and did not really care much for beating levels and getting to the end of the game but rather pushing myself to beat high scores whether it be online or against my friends score. So i think it's only fitting i create one of my own. (Image from here ) The game mechanics i have thought would work great for this are the mechanics of Subway Surfer as it has all the necessary moving mechanics needed to p...
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