Mechanics, Dynamics, and Aesthetics. ( Image Source ) In today's blog we are going to be talking about how MDA plays a huge role in the development of a game. The first thing we learned MDA stands for Mechanics, Dynamics, and Aesthetics. MDA is a formal approach to understanding games and how they work from the inside. The notes provided are good but the only place i received proper info from was this video: Click here Its broken down into 3 parts Mechanics: These are the most basic parts of the game , the way the game acts and how it behaves. Its the actions the game takes as u press buttons and setups going on around you. Things like jumping , running , using objects , Mantling etc. Using basic building blocks to complete what we call Dynamics. Dynamics: Are the emerging behavior that arrives in game-play when the mechanics are inserted and put to the test. Things that you can do to and how the game moves and how things are connected such as if you shoot somebody the dynamics